I personally prefer the story mode approach featured in a different recent Yu-Gi-Oh release - Yu-Gi-Oh! 5D's Stardust Accelerator World Championship 2009 on the DS. but+the+simple,+super-deformed,+2D+characters+in+the+story+mode+feel+like+they're+not+taking+advantage+of+the+PSP's+capabilities+at+all. It's just hard to feel too connected to any of them, though, when your hero's just some average guy with a baseball cap pulled down low over his eyes - an inconsequential nobody in the greater Yu-Gi-Oh story. The extra gameplay hook that makes "Tag Force" an appropriate subtitle is that you'll occasionally engage in two-on-two team matches instead of just the normal one-on-one fare - and during your journey around town picking up old cards off the pavement and dueling everyone in sight, you're supposed to be building a rapport with the duelists you'd most like to partner up with in these inevitable four-person challenges. Which is a further disappointment, later on, when you're trying to recruit one of these heavy hitters to be your tag-dueling partner.
Because your hero seems to stay silent and anonymous throughout the story mode, Yusei, Jack and all the rest of the major players from the cartoon just feel like they're there for show - not really all that interactive. That's got to be a positive for fans of the show, but it also leads to some disappointment as the characters seem to be mostly window dressing.
This is the first PSP Yu-Gi-Oh title to feature the characters and settings of Yu-Gi-Oh! 5D's, including Yusei Fudo, Jack Atlas, the Satellite District and all the rest from the series currently airing on Cartoon Network here in America. The key difference for '09 then, since the core gameplay is the same as before, is Tag Force 4's alignment with the newest Yu-Gi-Oh animated series. The+style+of+the+duels+is+slick+and+well-organized,+helping+to+bring+some+structure+to+the+complexity+of+Duel+Monsters. You can move through each match pretty fluidly, just as you were able to in Tag Force 1, 2 and 3 from '06, '07 and '08.
The interface here is slick and easy to navigate, with a full view of the Duel Monsters playing field taking up the right side of the screen while the complete text for the card your cursor is currently hovering over shows up over on the left. It's a formula we've seen three times before on the PSP, as Tag Force has become a once-a-year sub-franchise for the greater Yu-Gi-Oh brand - and it works well enough. You then take up your garbage stack of discards and begin the Yu-Gi-Oh routine in earnest - walking around challenging everyone you meet to Duel Monsters duels, earning notoriety, cash and more cards every step of the way. It's an odd start to a storyline, but it's where Yu-Gi-Oh! 5D's Tag Force 4 begins - and, conveniently enough, all those random cards your hero acquires through his selfless streetcleaning just so happen to come together to form a cohesive, well-balanced starting deck.
So the message I get, from that, is that Konami just wants you not to litter.
Instead, he busies himself with picking up the various Duel Monsters cards scattered about on the ground around them, then walks away without a word. That's the message that comes across in the opening minutes of this latest Yu-Gi-Oh game, at least, as your speechless, anonymous hero meets up with all the major characters of the most recent Yu-Gi-Oh cartoon series - but doesn't talk to any of them.